Hoi4 tank production cost
Nettet27. feb. 2024 · from my knowledge invented by "Feveros" his tanks only consist of high breakthrough tank destroyers.they have high breakthrough and use high velocity cannons to get a lot of hard attack. and turret + radios to get the breakthrough. this only needs 1 type of tanks so they need less factory micro. the tank also needs little tech to start … Nettet27. feb. 2024 · armor: riveted armor is best in my opinion. they provide just as much breakthrough as welded armor and gives the tank -20% production cost. i think they …
Hoi4 tank production cost
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NettetRefit cost = [Base Cost] 1800*0.2* (1-12.5%) + [AA cost] 90* (1-12.5%) = 393 IC. (Don't need to pay for % change in overall ship cost because the overall % change in modifier is negative) You still need to pay for % increase in overall ship cost if the pre-refit hull already benefits from cost reduction. E.g. Adding lvl 1 AA and lvl 1 armor to ... NettetGood job overall, I'm not sure if this is correct but. artillery_production = int (artillery_battalions) * artillery_cost * 36 + support_artillery_number * artillery_cost. I think you forgot to multiply the support artillery by artillery_battalions or a new variable like support_artillery_battalions.
NettetI always thought it was the actual production cost vs the "future" production cost with all the units you've added right now . Example : you've got a division with 1 infantry only : cost 200 production unit. If you add another infantry, it will be 200 to 400. If you save this template it will be 400 only, if you remove something 400 to 200... Nettet26. apr. 2024 · Current production numbers actually leads to fairly historical numbers of both tanks and planes on the battlefields ( as long as you keep historically balanced …
Nettet26. feb. 2024 · This is just one of the mods I have created to make hoi4 more realistic and ... they do make major changes to resources in regards to cost and the ammount of resources on the ... It works well. Countries are now producing tanks and divisions. Good work. Thank you. xooogort Nov 10, 2024 @ 11:40am l this mod still works for me ... NettetIs This a good Tank template? redesign your tanks to have at least 8 speed (at least 12 in late game) combat width is on you, 26 is fine. I personally would go for 32. if you play MP upgrade armor, piercing and hard attack, otherwise you’ll get shredded. And keep the production cost of medium tanks near 15.
Nettet8. sep. 2024 · Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14.7 armour and 13.1 piercing as well as slowing down the max speed.
Nettet8. sep. 2024 · They cost less resources to produce than heavy tanks, keeps up with newer tanks, and are still usable for fast moving mechanized/armored divisions. … csu-als algorithmNettet5. feb. 2024 · Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. The construction … early pregnancy signs breast changesNettetIf you're large-ish (like if you're austria Hungary) you can go mechanized but mech is about as expensive as a medium tank. To illustrate 3 factories on motorized will match 20 on … csu-als e-learningNettetIt heavily depends of doctrine and the design of your divisions, but most design usually go from as low as 4-5 IC to as high as 12. For you, I would recommend quite bare … csu als certificationNettetIt's also pretty simple and similar to vanilla. RT56 is quite unbalanced but it's very similar to vanilla and has some really nice features, such as replacing old guns with newer ones for less production cost than completely making a … csuandrews.lensNettetConsumer factories, which cost half as much as civilian factories to build, and can only be built without penalties if you are on civilian economy. They produce nothing and build nothing, consume steel, but they add stability, but only up to a point, based on your consumer factories/population ratio. early pregnancy signs nauseaNettetAll are needed to fight effectively. On an old medium II, you got 25 soft attack, 51 breakthrough and 80 armour for 13 production cost. To get that now, you're looking at … csu analytic studies